![]() The flow of individual storylines is uncomplicated, and the freedom offered to players grants wide possibilities. The Free-Form Scenario system ensures different players will get different experiences. There’s definitely a better way to describe this. While some of the individual characters feature razor-thin backstories, it is thematically consistent that each character contributes to the overarching sense of smaller, individualized journeys that intersect more than intertwine. It is common to pick up other major characters during a playthrough, even if they are irrelevant to the player character’s story. There are dozens of characters to recruit, some of whom may be crucial to the plot in one story but only uttering a sentence in another. While each storyline varies in length and quality, all of them provide some level of non-linear exploration with a keen focus on sidequests and character recruitment. ![]() Instead, the journey truly is the destination, and the player is given control over nearly ever aspect of the narrative. These disparate storylines are loosely woven throughout the game world with an emphasis on player choice in what is dubbed the “Free-Form Scenario.” In SaGa Frontier, there is no onboarding process or an airship to acquire twenty hours in. Rather, these are seven (eventually eight) personal journeys featuring questions of identity, destiny, belonging, and revenge. This is not a standard RPG tale of strangers banding together to defeat a world-threatening terror. The player is immediately given the opportunity to choose one of several characters. With meaningful quality-of-life updates, notable additions to multiple storylines, including a new playable character, Square Enix has established a model for reintroducing nostalgic classics to modern audiences without diluting the essence of a wonderful, challenging, and sometimes confounding experience. Widely considered a cult classic, SaGa Frontier represents the first exposure of the series to many RPGamers. Between the revitalization of the series and scarcity of the original title, Square Enix announced SaGa Frontier Remastered, previously released for the original PlayStation in the west in 1998. Despite the change in protagonist, Rouge’s initial ending is the same as the one for Blue.The SaGa series has seen a resurgence in the west, with recent ports of Romancing SaGa 2 and 3, the western premiere of the formerly PlayStation Vita-exclusive SaGa Scarlet Grace: Ambitions, a new mobile title, and even a Nintendo Switch compilation of the Game Boy series known in the west as Final Fantasy Legend. If using New Game Plus, Blue will retain these lost combat skills if recruited by Fuse or when his scenario is replayed. His stats will be identical to Blue, but he will lose all weapon points and arts for swords, guns, and martial arts. Instead, players will take control of Rouge as the main character. However, losing the duel is not a game over. The Time magic spell Overdrive will give the caster multiple turns, allowing them to decimate the other. The fight with Rouge can be either easy or devastatingly hard. The objective is to defeat Rouge seven times before he can deplete Blue of all of his life points (starts at seven, but can be drained down to just two via shopping at Gozarus’ shop in Facinaturu). Blue’s collected magic will be exactly opposed to Rouge’s in three pairs: Light and Shadow, Arcane and Rune, Time and Space.
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